﻿using UnityEngine;

[CreateAssetMenu]
public class EnemyAnimationConfig : ScriptableObject
{
    [SerializeField] private AnimationClip move = default, intro = default, outro = default, dying = default;
    public AnimationClip Move => move;

    public AnimationClip Intro => intro;

    public AnimationClip Outro => outro;

    public AnimationClip Dying => dying;
}